
In the grim darkness of the far future, there is only war… and surprisingly accessible tabletop roleplaying.
The Warhammer 40,000 universe has long been synonymous with complex rules, mountains of miniatures, and endless grimdark lore. But Wrath & Glory, published by Cubicle 7, offers something different: a narrative-focused RPG that captures the essence of the 41st millennium without drowning players in simulation-heavy mechanics.
The Sweet Spot Between Narrative and Crunch
Unlike its predecessor Dark Heresy with its D100 system, Wrath & Glory employs a D6 dice pool mechanic that feels immediately familiar to anyone who’s rolled dice in anger. Think of it as D&D meets Warhammer 40K, with dice pools replacing the D20 and narrative juice injected directly into the system’s veins.
The core mechanic is elegantly simple: roll a number of D6s equal to your skill rank, count 4+ as successes, and 6s as double successes. One die, the Wrath Die, adds that crucial narrative element – a 6 triggers a critical success while a 1 introduces complications. These aren’t just mechanical modifiers; they’re story beats waiting to happen.
Combat That Actually Flows
Combat was surprisingly smooth. You don’t roll for initiative unless you want to, which I don’t. You just take turns with the players.
The alternating player-NPC turn structure keeps engagement high and downtime minimal. Players can attempt virtually any action they can imagine, rolling the appropriate skill without worrying about whether it fits into an “action” or “bonus action” category. This freedom encourages creative problem-solving over rigid tactical optimization.
Damage feels appropriately lethal for the setting. With most characters having only seven wounds and weapons dealing flat damage plus potential extras, every hit matters. The resiliency system (subtracting armor from damage) creates tense moments where attacks either bounce off harmlessly or tear through defenses with devastating effect.
The Gilead System: Your Grimdark Sandbox
Wrath & Glory’s masterstroke is the Gilead System – a collection of planets completely isolated by warp storms. This gives new players and GMs a manageable sandbox while maintaining all the essential 40K flavor. The setting provides enough detail to run campaigns immediately while leaving plenty of room for customization.
For those wanting even more grimdark simulation, Cubicle 7 is developing Imperium Maledictum, a rules-heavy D100 system based on their Warhammer Fantasy Roleplay mechanics. But for players seeking narrative-focused adventures in the 41st millennium, Wrath & Glory hits the target.
The Wargamer’s Dilemma
When Expectations Collide
The game faces an interesting challenge: attracting wargamers accustomed to competitive, rules-heavy gameplay while delivering a narrative RPG experience. Some players struggle with the abstraction, expecting the granular tactical combat of Kill Team or full-scale 40K battles.
The solution? Clear communication about what the game is and isn’t. This isn’t a simulation of tabletop Warhammer 40,000 – it’s a storytelling game set in that universe. Min-maxers and lore purists may find themselves at odds with the system’s flexibility and narrative focus.
Production Values That Impress
The physical book itself deserves mention. Cubicle 7 has created a product that feels premium in every way – from the quality paper stock to the atmospheric artwork throughout. At a comparable price point to standard D&D books, the difference in production value is immediately apparent.
Additionally, Cubicle 7 supports Foundry VTT with official modules that actually work as advertised – a rarity in the TTRPG digital space. For online play, this integration is invaluable.
Key Takeaways
- Wrath & Glory successfully bridges the gap between narrative storytelling and tactical combat
- The D6 dice pool system is intuitive for D&D players while maintaining its own identity
- Combat feels appropriately lethal without bogging down in simulation
- The Gilead System provides an excellent starting sandbox for new campaigns
- Production values exceed industry standards at competitive pricing
- Clear expectations are crucial when recruiting players from the wargaming community
- Official Foundry VTT support enhances online play options
The Verdict
Wrath & Glory succeeds where many licensed RPGs fail: it captures the essence of its source material while creating an enjoyable tabletop experience. For those seeking their first venture into the grim darkness of the far future, or D&D players looking for something with more narrative flexibility and higher stakes, this game delivers.
The system won’t satisfy everyone – particularly those seeking heavy simulation or strict adherence to every piece of 40K lore. But for groups wanting to tell their own stories of desperate survival, impossible odds, and occasional triumph in the 41st millennium, Wrath & Glory provides the perfect framework.
Whether you’re defending the last bastion of humanity on a forgotten world or delving into the corrupted depths of a space hulk, the system gets out of your way and lets the story unfold. In the grim darkness of the far future, that’s exactly what you need.
Related Topics
- Warhammer 40K tabletop wargaming
- Narrative RPG systems
- Cubicle 7 game catalog
- Dark Heresy and other 40K RPGs
- Foundry VTT modules
- Kill Team skirmish gaming
- Imperium Maledictum development
- D6 dice pool mechanics
- Grimdark storytelling techniques